I’m Learning Python part 9

I’m Learning Python part 9

Python Logo

Classes In Python

As I told you before, Python is a powerful programming language, and powerful it won’t be without Object Oriented design.
Python supports both Pure Object Oriented Programming (Every thing must be in a class) and Structural Programming (You can type code everywhere).
It supports also other programming paradigms like Functional Programming. I won’t write about OOP and its uses, why we should use it, I’ll just give you the keys to use OOP in Python.

Defining a Class

Classes in Python are defined like this:

Continue reading “I’m Learning Python part 9”

I’m Learning Python part 8

I’m Learning Python part 8

Python

Python 3.0

Since the last time I wrote an article Python many changes happened in my life, one of them is the release of Python 3.0 (Which is known also as Python3K and Python3000).

Python 3.0 is the first intentionally backwards incompatible Python release, which means that there are some changes you must notice before start coding in Python 3.0.

Don’t worry that much, the language has become more useful, and also there is 2to3 source-to-source conversion tool which converts your Python 2.x code to meet the requirements of Python 3.0 🙂

To find more about change in Python please refer to Python website.

Continue reading “I’m Learning Python part 8”

I’m Learning Python part 7

I’m Learning Python (part 7)

Python Logo

Apology:

First of all I wanna apologize for being late with this part, I’ve had busy days first during Shaam 2008 expo and second during some studies at the college and last busy time past launching Bawabaty project.
Continue reading “I’m Learning Python part 7”

I’m Learning Python part 6

I’m Learning Python (part 6)

Python Logo

Dictionaries

Dictionaries in Python are like dictionaries in life, they consist of key-value pairs, each key maps a value, values can be any object type, and keys also. Keys must be unique, I mean that we can’t have two identical keys with different values.

Continue reading “I’m Learning Python part 6”

I’m Learning Python (part 5)

I’m Learning Python (part 5)

Python Logo

String Is Immutable?

Last time I told you to try to change a specified character, you must have failed if you tried:
>>> s[0] = ‘c’
The error you’d get is:
TypeError: ‘str’ object does not support item assignment
This means that strings are immutable, so are core-types, numbers and tuples, they can’t be changed, while lists and dictionaries can be changed freely.
Continue reading “I’m Learning Python (part 5)”

I’m Learning Python part 4

I’m Learning Python (part 4)

Python Logo

Why Use Built-In Types?

Most of the time in programming you’ll use lists, stacks, arrays, queues and dictionaries, so instead of constructing them, Python gives you a bunch of built-in types to use. The built-in types implement the semantic of the type ADT (Abstract Data Type), and they are fast, ‘cuz some of them are written in C and C++.
Continue reading “I’m Learning Python part 4”

I’m Learning Python part 3

I’m Learning Python (part 3)

Python Logo

What Is Interactive Mode?

When you install Python on your platform you’ll find an executable called ‘python’, when you run it you’ll find a terminal and you’ll see something like the following:
Python 2.6 (r26:66721, Oct 2 2008, 11:35:03) [MSC v.1500 32 bit (Intel)] on win32
Type “help”, “copyright”, “credits” or “license” for more information.
>>>

This is called interactive coding (or interactive mode), here you can write Python statements and the interpreter will execute them directly, let’s try:
>>> print “I Love Python”
I Love Python
>>> print 2 ** 10
1024
>>>

Continue reading “I’m Learning Python part 3”

I’m Learning Python part 2

I’m Learning Python (part 2)

Python Logo

Who Uses Python?

In the world there are more than 1 million Python user, that’s because it’s
open source, and because it is implemented for every platform, and it comes
included within Linux distributions and Macintosh computers and more.

  1. Google uses Python in its web search system, and it employs the Python’s
    creator.
  2. YouTube is largely written in Python.
  3. BitTorrent file sharing system is a Python program.
  4. Intel, Cisco, HP, Seagate, Qualcomm and IB< use Python for hardware
    testing.
  5. Industrial Light & Magic, Pixar, and others use Python in the production
    of movie animation.
  6. NASA, Los Alamos, Fermilab, JPL, and others use Python for scientific
    programming.
  7. iRobot uses Python to develop commercial robotic vacuum cleaners 🙂
  8. NSA uses Python for cryptography and intelligence analysis.

See Python website for more.
Continue reading “I’m Learning Python part 2”

I’m Learning Python part 1

I’m Learning Python
Python Logo

I’ll start posting this series of blogs on WordPress and CSC, here I’ll write what I’m gonna learn on my way to learning Python.
If you don’t know what Python is, or you’ve heard about it but you’re not sure what it is, my first blog will cover it for you.
Continue reading “I’m Learning Python part 1”

Your drawings are Objects in GDI+

Hi all .Net developers and programmers.

If you’re a .Net developer or a programmer you must have heard of the Drawing namespace in System namespace, and you maybe used it to draw in your applications.

For those who used them they must have found that moving a single shape in a scene using simple code is not that easy, you’ll have to redraw the whole scene with the shape in its new location, the same thing happens for rotating and scaling a shape, so I had an idea, “Why can’t we just write Rectangle.Move(X,Y) and it moves? Why should I remember every shape coordinates to redraw a small shape in a new position?” so I answered the question.

I developed a small class that lets you manipulate your drawings as Objects, I mean that you can define a rectangle and just write Rectangle.Move(x,y) and it’ll move to the given position without much hard-coding, I defined (Rectangle, Ellipse, Lines), but you can also define your own shape, you just have to inherit the base class (MagicGraphics.Shape) and you’ll have to write your own Render sub (void) and ToString function, and you can add as much as you want of properties.

All the shapes you draw must be placed in a ShapeContainer that handles the drawing according to the Z-Order between shapes.

The following links are for the class and the testing project in VB .Net 2005:

The Class –    The Testing Project.

The testing project shows how to draw, rotate and move shapes, you can start using my class directly after downloading it.

P.S.: The whole project is still Beta but I wanted to share the first build with you.

Have fun, and please tell me what do you think.